From structure to screens

Products people understand at first glance.

Whether you’re shaping a new product or untangling one that grew feature by feature, we organize content, features and navigation around how your users think, then design the screens your developers build.

wireframe → UI
Teacherspace lesson page, the finished UI
SidebarVideoTranscriptComments

The work

The moments we design

The structure, flows and screens that decide whether a product feels obvious or confusing.

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The problem

Sounds familiar?

If 2 or more of these ring true, the problem is usually the structure, not the visuals.

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Selected work

Selected UX and UI work

Client case studiesScreens on Dribbble and Behance

# Replicate Labs / Web app

Replicate Labs AI Sales Coach platform on laptop and phone

Case studyRedesign

A New UX for a Smarter, Human-Like AI Coach

We redesigned Replicate Labs’ product and website around clearer conversations with its AI sales coach.

Read the case study

# Artisse / iOS

Artisse app welcome and sign-in screens

Case studyRedesign

Designing The World’s First AI Photographer

We redesigned Artisse’s mobile and web experience, making AI photography and image editing easier to control and understand.

Read the case study

# Teacherspace / Lesson page

Teacherspace lesson page with video, AI summary, transcript and comments

ScreensWeb app

Video, transcript and comments in one view

A lesson page where teachers watch, read the AI summary and comment without switching screens.

View on Dribbble

# Influencer Marketing AI / Creator stats

Creator stats summary with engagement, audience insights and audience by platform

ScreensWeb app

Complex data, one clear profile

Engagement, reach, audience and brand mentions for a single creator, organized on one screen.

View on Dribbble

Proof

“We went hunting for somebody who would care about every tiny detail, every workflow, every edge case, and be able to take a complex and novel idea and convert it to a specific design and plan.”

James Pursey · Founder & CEO, Replicate Labs
UX and UI projects
23
Upwork Job Success
100%
Regular clients
10+
Recognized by
Dribbble Select

Ways to start

2 ways to start

Start from an idea, or from the product you already have.

  • # New product

    Design your product

    From a rough idea to structured flows and screens your developers can build.

    • User flows and information architecture
    • Wireframes and high-fidelity UI
    • Clickable prototype
    • Dev-ready handoff in Figma
  • # Existing product

    Fix what confuses users

    Find where people get lost, then restructure and redesign those parts.

    • UX review of your current product
    • Prioritized findings
    • Redesigned flows and screens
    • Dev-ready handoff in Figma

FAQ

Questions founders ask

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See all questions

01Do you build the product?

No. We’re a design studio. You get designs, a clickable prototype and handoff files your developers build from, and we stay on hand during the build.

02How long does a project take?

It depends on the scope. Once we’ve seen the full picture, we’ll share a rough timeline.

03Do you do user research?

Yes, as much as the project needs: interviews, usability tests on prototypes, or a review of what you already know about your users.

04Can you work with our existing design?

Yes. We can improve the product you have step by step, without starting from a blank page.

05What do we get at the end?

Flows, wireframes, high-fidelity screens and a clickable prototype, organized in Figma and ready for handoff.

Related capabilities

Explore all capabilities

Interaction design

Hover, press and transition states that show people what just happened.

Responsive design

Layouts and rules that keep every screen clear, from desktop to phone.

Design systems

Components, tokens and docs that keep design and code in sync.

UX writing and content design

Words in the interface that say exactly what happens next.

Show us the screen your users get lost on.

A rough idea is a fine place to start. We’ll get back to you within 24 hours.

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