The work
The moments we design
What goes into a prototype people can actually try.
- Clickable key flows
- Realistic content
- Transitions and feedback
- Mobile and desktop prototypes
- Prototypes for user testing
- Prototypes for investors and demos
- Stakeholder walkthroughs
- AI and chat prototypes
- Error and empty states
- Technical planning with engineers
- Shareable links
- Notes for the build
The problem
Sounds familiar?
If 2 or more of these ring true, a prototype can save you a build.
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Proof
“Over the past six months, we have worked with five different UIUX designers, but none of them came close to the level of expertise and professionalism that Sevgi has demonstrated.”
- Upwork Job Success
- 100%
- Regular clients
- 10+
- Recognized by
- Dribbble Select
Ways to start
2 ways to start
Prototype a new idea, or a key flow before the build.
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# New idea
Prototype the idea
A realistic, clickable version to test, demo or pitch.
- Key flows, clickable
- Realistic content
- Mobile or desktop
- Shareable link
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# Before the build
Prototype a key flow
Test and align on one important flow before engineering starts.
- Clickable flow with states
- Testing with users
- Changes from the findings
- Notes for engineers
01Can we test the prototype with users?
Yes. A prototype can reveal many comprehension and usability problems before development.
02How long does a project take?
It depends on the scope. Once we’ve seen the full picture, we’ll share a rough timeline.
03Can we use it for investors?
Yes. A realistic prototype helps investors picture the product before it’s built.
04Which tools do you use?
Usually Figma. We pick the tool that fits what the prototype needs to show.
05Will engineers be able to use it?
Yes. Engineers are welcome early, and the prototype helps them plan and estimate.