Click it before you build it

Try the product before it exists.

We create realistic, clickable prototypes for stakeholder alignment, user testing, investor conversations or technical planning.

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prototype3 screens · 2 taps · shareable link

The work

The moments we design

What goes into a prototype people can actually try.

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The problem

Sounds familiar?

If 2 or more of these ring true, a prototype can save you a build.

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Proof

“Over the past six months, we have worked with five different UIUX designers, but none of them came close to the level of expertise and professionalism that Sevgi has demonstrated.”

William Wu · CEO and Founder, Artisse
Upwork Job Success
100%
Regular clients
10+
Recognized by
Dribbble Select

Ways to start

2 ways to start

Prototype a new idea, or a key flow before the build.

  • # New idea

    Prototype the idea

    A realistic, clickable version to test, demo or pitch.

    • Key flows, clickable
    • Realistic content
    • Mobile or desktop
    • Shareable link
  • # Before the build

    Prototype a key flow

    Test and align on one important flow before engineering starts.

    • Clickable flow with states
    • Testing with users
    • Changes from the findings
    • Notes for engineers

FAQ

Questions founders ask

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See all questions

01Can we test the prototype with users?

Yes. A prototype can reveal many comprehension and usability problems before development.

02How long does a project take?

It depends on the scope. Once we’ve seen the full picture, we’ll share a rough timeline.

03Can we use it for investors?

Yes. A realistic prototype helps investors picture the product before it’s built.

04Which tools do you use?

Usually Figma. We pick the tool that fits what the prototype needs to show.

05Will engineers be able to use it?

Yes. Engineers are welcome early, and the prototype helps them plan and estimate.

Related capabilities

Explore all capabilities

Usability testing

Real people, real tasks, and the changes that follow.

Wireframes

Hierarchy and content worked out before visual polish.

Interaction design

Hover, press and transition states that show people what just happened.

User and screen flows

Every step, decision and failure point, mapped before the screens.

Show us the idea you want to try.

A rough idea is a fine place to start. We’ll get back to you within 24 hours.

Book a call